I started developing CHIPS many weeks before actually starting this blog. So, consider this a 'session 0' of sorts. Getting things up to speed. I started working on CHIPS in early May 2023, after becoming interested in the Kawari programming language. I first thought that CHIPS was just going to be a bit of a romp, I even committed it to my general purpose repository with all the rest of my Ukagaka projects. But it quickly became apparent it needed it's own space. Both to take advantage of Github releases, and to execute any potential code, such as checking for updates, only on CHIPS.

After being moved to its own repository, I was able to work more seriously on CHIPS. I've made very good progress for only having been at it about a month. Although I referenced a lot of other Ghosts, a lot of the middleware is written by me. I wrote middleware for, essentially, every basic event that a Ghost may want to respond to. That took up a LOT of time! I think it took a majority of that month to do it. And, of course, I'm still going over it and finding bugs or more efficient ways to do things. Sometimes, the fact that CHIPS was my first foray into Kawari really showed.

CHIPS, as of writing, is currently actually releasable! However I'm still writing additional, optional scripts for users. I also have some other prerequisites before I officially "publish" CHIPS. All of its code is, of course, public on Github. However, CHIPS as a resource alone is not as comprehensive as I'd like. So I've set out to complete an adjacent project, Kawari : Machine Translated, first.

I'm sure you could successfully make a Ghost in Kawari using just CHIPS. However, it's not a tool to learn Kawari, which I also want to make accessible at the same time. I'd also like to publish a Ghost using CHIPS as a base for people to reference, and write a walkthrough to go along side CHIPS. So, it may be awhile before CHIPS itself has a public release, as all of those would go public, ideally, on the same day.


a GIF of a hamster.

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